Dota game modes 6.49


















Diretide features invulnerable buildings, new tough creeps called Roshlings on each lane, and a candy bucket in each team's ancient creep camp. The game mode has two phases, the first goal being to collect candy and to return it to your team's candy bucket. Candy can be obtained from Roshlings or neutral creeps, or stolen from enemy heroes or the enemy bucket. After some time, Roshan will begin roaming the map, chasing random heroes and attacking them until they die or feed him a piece of candy.

When the first phase ends, the team with the most candy stored wins, and Roshan settles in one of the jungle camps, beginning the second phase. All heroes receive a substantial amount of gold to spend on items and both teams must now work together to kill Roshan for the match to end. Roshan has much higher health and an arsenal of deadly abilities at his disposal.

All players receive a Greevil Egg upon completion of a Diretide match. Most of the rules are the same as Diretide , however the Roshan fight plays differently. All heroes receive unlimited gold with which to purchase items. Roshan has gained additional, more powerful abilities. When Roshan dies, he comes back stronger, gaining more health each time he is defeated, with the match ending when the timer runs out. Transform into your Greevil!

Race to clear out 11 neutral Greevil camps around the map. The Greeviling features invulnerable buildings, no lane creeps and neutral Greevil camps with unique abilities that occasionally appear in the jungle. Players are given the Greevil Whistle, which allows them to transform their hero into a selected Greevil from the player's inventory, with abilities and stats based on which essences were applied to its Greevil Egg before hatching.

The goal of the game mode is to clear out 11 neutral Greevil camps before the enemy team. Each cleared camp spawns a gift which sends random items to a random hero on the map. Defend Skeleton King's altar against waves of creeps as he is reborn into Wraith King! Wraith-Night is a mode where a team of 5 players must defeat 13 waves of creeps and prevent Skeleton King 's altar from being destroyed. The last wave features a reborn Wraith King , which must be defeated 3 times to complete the wave.

The match ends if Wraith King is defeated, Skeleton King 's altar is destroyed, or if all 5 players are dead. In this game mode, five players must attempt to inflict as much damage as possible to the Year Beast.

The round ends when the timer runs out or all players are dead. Rewards are based on how much damage was inflicted. Replay matches from The International with the same picks. This game mode was available to Compendium owners, and allowed them to replay certain matches from The International Players can choose from the five heroes that were picked by the competing teams playing in the original match.

Play an unranked match with random game modifiers' This game mode was available to The International Battle Pass owners. Players could queue for an unranked match with three random game modifiers that greatly changes Dota 2's mechanics. The Weekend Battle Cup is a weekly tournament available during certain tournament events. It compromises eight teams in a competing in a single bracket format. Winners of the Battle Cup earn temporary awards depending on the event.

Some of these modes such as Diretide are only playable in a local lobby or ranked matchmaking. In layman's terms you can enable and disable game modes by adding the numbers together. Dota 2 Wiki Explore. Main Page All Pages. Useful pages. Explore Wikis Community Central. Register Don't have an account?

Game modes. History Talk 8. See also: Ranked Matchmaking. Main Article: Ability Draft. Main Article: Diretide Main Article: The Greeviling event.

Main Article: Frostivus Main Article: New Bloom Festival Main Article: Weekend Battle Cup. Dota 10v10 Quadroside. Attack on Hero. Guarding Athena Roshpit Champions. Hero ban count for matchmaking increased by 6 still chance-based. Captain's Mode Added Hoodwink. All Pick: Drafting has been reworked. Each team now picks two heroes per round before they are revealed, rather than just one. The final round is a single selection. Hero ban count increased from 10 to First two rounds now have 5 extra seconds for hero picking.

Duration per pick and ban reduced from 35 seconds to Reduced Random Draft hero pool from 40 to All Pick: When in a round both players pick the same hero, that hero now gets banned instead, and the round restarts. Reduced hero selection time from 25 to Reworked All Pick picking system: Now conists of 5 picking rounds, where one player of each team pick their hero at the same time. Picked heroes stay hidden until the next picking round.

If both players pick the same hero, the player who picked second gains some extra time to select another hero. Previously half of all nominated heroes would get banned randomly. If less than 10 heroes got banned, heroes get automatically rolled for banning based on their ban rate at the match's MMR bracket, until 10 heroes are banned.

Reduced Random Draft hero pool from 50 to Captain's Mode: Added Mars and Io. Captain's Mode: Increased drafting time from 30 to All Pick: Bonus hero count increased from 10 to Randoming now grants a Faerie Fire instead of an Iron Branch. All Pick: Drafting time per hero selection reduced from 30 to 25 seconds.

Added Turbo Mode. Picking from among these heroes grants the player a free Enchanted Mango Randoming now randomly chooses from among the 10 daily heroes and no longer grants bonus gold. Instead the player gets a free Iron Branch. New draft interface for Ability Draft.

Reduced Ranked All Pick hero selection time from 35 to Reworked Ranked All Pick: Before the picking phase begins, there is a 15 second voting phase to ban heroes. Each player votes for a different hero. Two players cannot vote for the same hero. Afterwards, half of the heroes that were voted on will be randomly selected and banned. The game displays heroes as they are voted on, but not who voted.

The number of bans is equal to half the total number of votes. If there is an odd number of votes, the number of bans is randomly rounded up or down. The random ban selection will choose at most 3 heroes from one specific team's votes, so it's more evenly split. Reduced All Pick drafting time from 40 to 35 seconds per turn. Ranked All Pick initial planning phase reduced from 40 to 30 seconds Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick.

In Captain's Mode, the 3rd ban phase order is swapped Reworked how All Pick works in Ranked Matchmaking Picking starts after a 35 second strategy period. Teams alternate picking. Whenever it is a team's turn to pick, anyone on that team can pick for themselves. Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn't selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.

Once a selection is made, it immediately switches to the other team to pick. Initial starting team is random, but known at the start of the strategy period. Random Draft hero selection pool increased from 22 to 24 Captain's Draft hero selection pool increased from 24 to 27 8 per type to 9 Captain's Draft hero bans increased from 4 to 6 Meepo is no longer available in Ability Draft. You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick All Pick selection time increased from 60 to 75 All Pick pre-creep time reduced from 90 to Team 2 now bans second instead of first in Ban Phase 2.

Team 2: Ban [40 sec]. Team 1: Ban [40 sec]. Players may pick heroes from taverns belonging to their team. All Pick -allpick -ap Everyone may pick heroes from any tavern. Creeps spawn starting at the 2 minute mark. Reverse Mode, Death Match. The teams will pick in alternating orders, one team picking one hero, the other team picks two heroes, the first team picks two heroes, the other team picks two heroes, the first team picks their two last heroes, the other team picks their last hero The team which has the first pick is random.

Can only pick from your side, Sentinel or Scourge, like Normal Mode. Both team leaders blue for Sentinel, pink for Scourge may remove up to 4 heroes each from all available ones in the first 20 seconds.

Players then pick from the remaining heroes like in League Mode. Creeps spawn starting at the 3 minute mark. The remaining heroes are removed, as well as the rest of the taverns. Players then pick from those two taverns like in League Mode.

In this mode, 50 heroes are randomly chosen to be available. The players on each team take turns picking heroes from the pool, and only have 20 seconds to make their selection when it is their turn. Players may pick any hero as long as the enemy hasn't banned it or another player has not already chosen it. This game mode has the same rules as All Pick, but has changes to accelerate the pace of the match. Each team has one captain that is responsible for the drafting phase.

The game starts with a random pool of 27 heroes 9 Strength, 9 Agility, 9 Intelligence. The captains start off by banning 3 heroes each and then they move on to drafting heroes for their team. Which team picks and bans first is random. Each team has only a total of seconds to make all of their picks and bans.

After the heroes have been chosen by the captains, players get to choose their hero. This mode was previously enabled for Ranked Matchmaking but was removed because not enough players queued it leading to imbalanced games. In this mode, all players receive a random and unique selection of three heroes. The three to choose from are also of different attributes. One Strength , one Agility , and one Intelligence. This mode is similar to All Pick, except that each player is unable to select their 40 most used heroes.

The last step of the tutorial for new players, this mode is the same as All Pick except that players may only choose from 20 heroes. Players are given a random hero from a pool of all heroes with 4 abilities. Then all the hero abilities from the ten selected heroes plus the abilities of two more random heroes are put in a pool. The players take turns selecting any ability from the pool.

Each player is allowed 3 normal abilities and 1 ultimate. Practice your mid-lane play against another player. The first player to achieve two kills or destroy an enemy tower wins.

Players can pick identical heroes, and cannot see their opponent's hero choice until they have made a selection. Only the middle lane will spawn creeps. Each player starts off with a courier, free of charge.

First rune does not spawn. Players can voice chat with each other. Players may forfeit by calling 'gg' or leaving the match. Side towers are invulnerable. Players receive a random hero when they respawn after dying. First team to exhaust either teams 40 respawns, reach 45 kills on either team, or when the Ancient is destroyed, wins. At the start of a match, every player is given a random hero. When a player dies, they are given a new random hero upon respawning, all of the players previous reliable gold and items, including the Hero level's are kept for the new Hero.

Each team has a total of 40 respawns. The game ends when a team has no respawns left and all its players are dead, or the ancient is destroyed. Like Captains Mode , but each team's captain picks the heroes for the opposite team. Several game modes are released for a limited time during certain holiday and special events. These game modes cannot be played in Matchmaking outside of the event time period.

A temporarily appearing game mode, available during certain times of the New Bloom Festival. In this game mode, you fight against the enemy team using your Year Beast. They will bring theirs. Event Page: Year Beast Brawl. A game mode initiated when any player owning a Manifold Paradox in their Armory plays an unranked match, and a nemesis hero written in Oracle's contract is present in the match as well.



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